A New Kind of Media Rights: Why Sports Needs a Creator-Class Package

I’ve been thinking a lot about the next evolution of media rights— how sports properties actually grow in a world where linear reach is shrinking, subscription fatigue is real, and cultural discovery happens through creators, not networks.

And the more I study it, the clearer it gets:

The next breakout property won’t win with a bigger TV deal alone. It’ll have a creator-class rights tier too.

That belief comes from an experience I had in 2024 that reframed how I see distribution altogether.

The Spark: When a Title Belt Became a Rethink of Rights

When I was helping TNA Pro Wrestling scale their digital marketing efforts, AJ Francis beat Laredo Kid to win what was then known as TNA’s Digital Media Championship. Ever the showman, he wanted to ‘live the title’ and came to us with an digital marketing / distribution idea:

“Let Twitch streamers and wrestling creators co-stream the entire show when I’m on it with their audience — legally.”

Great idea, worth seeing what would happen so we green lit it. AJ introduced us to 20+ streamers— SanchoWest, conman167, MrSantiZap — people with real communities, real trust, and real influence. We tested it.

What became immediately obvious:

  • Creators move culture faster than marketing budgets.

  • Their audiences aren’t passive — they’re participatory.

  • A co-stream isn’t a clip. It’s a channel promoting you while you sleep.

  • After the show is over, you can farm the best content over and over.

While we set up the test to try and drive individual purchases and referral sales, which may not have been the right original lens, by the time this wrapped - the experiment forced a bigger question:

Why aren’t creators treated like rights holders, and could they be?

The Model: A Creator-Class Rights Package

What emerged from those tests was the blueprint for a new rights tier:

1. Licensed Co-Streaming

Select creators get simulcast access—full shows, not highlights.

2. Slots on Owned Channels

Twitch, YouTube, owned streaming apps — making the creators part of the official programming grid (with their shows in syndication).

3. Backstage Access

IRL streams that generate authenticity no traditional broadcast can replicate.

4. Revenue-Share Mechanics

Subscriptions, PPV referrals, digital conversions — the creator earns when they convert.

Some of these same benefits come from influencer marketing, but we were thinking bigger; distributed media infrastructure.

Fans → Creators → Talent → Paid Platform

A funnel with aligned incentives.

Where It Gets Hard: The Real Challenges (And How to Solve Them)

This model could be innovative, but it’s not frictionless. And most sports properties that may try to do something like this in a big way would get tackled by the same obstacles.

CHALLENGE 1: Traditional Rights Holders See Co-Streaming as Cannibalization

Networks and distributors likely would say:

  • “If fans can watch through a creator, why would they watch on our channel?”

  • “This weakens the exclusivity we paid for.”

Solution: Treat creators as top-of-funnel, not replacements.

You enforce:

  • Simulcast windows on non-premium programming

  • Mandatory redirects back to the primary platform for PPVs

  • Attribution tracking for conversions

  • Bundle advertising rights to let the network (and internal) sell the creators reach too.

Creators shouldn’t replace the core product— they should amplify it.
And you give networks performance data they’ve never had before.

CHALLENGE 2: Advertisers Don’t Trust the Wild West

Brands worry about:

  • Tone

  • Language

  • Unpredictability

  • Safety for sponsorship integrations

Solution: Create a credentialed Creator Pool with brand-safe tiers.

Tiering looks like:

  1. Gold Tier – Pre-vetted creators with explicit content guidelines, access to sponsor inventory, and eligibility for rev-share.

  2. Silver Tier – Limited access, no sponsor inventory, rev-share based on subs only.

  3. Open Tier – Clip rights, no simulcast.

You turn chaos into a managed ecosystem — which advertisers love.

CHALLENGE 3: Finance Departments Don’t Know How to Model It

Traditional P&Ls aren’t built for:

  • Streaming affiliate conversions

  • Creator-based rev share

  • Distributed attribution

  • Variable inventory

Solution: Build a dedicated Creator Rights P&L with predictable economics:

  • Fixed-cost creator rights tier

  • Variable revenue sharing on digital conversions with referral codes

  • Optional sponsor underwriting

  • Annualized forecast model based on CAC (customer acquisition cost) vs. creator CPA (cost per acquisition)

When CFOs can model it, they greenlight it.

CHALLENGE 4: Talent May Push Back

Some athletes will worry:

  • “Are creators stealing my spotlight?”

  • “Who controls the narrative?”

  • “Why do they get rights?”

Solution:
You link talent storylines to creator integration:

  • Talent gets paid bonuses for creator-driven conversions

  • Creators help build deeper, serialized storytelling

  • Matches and angles become participatory, not passive

Talent stops seeing creators as competition, and starts seeing them as distribution partners.

CHALLENGE 5: Legal Hates Everything About This

Rights holders fear:

  • DMCA chaos

  • Unlicensed streams

  • Fragmented user experience

  • Global territory conflicts

Solution:

  • Centralize permissions through a Creator Rights Portal

  • Issue geo-specific simulcast permissions

  • Run automated watermarking

  • Use tracing and redirect tech

You modernize rights enforcement instead of fighting fan behavior.

The Larger Point

This isn’t theory. The signals are already there.

Just recently, BDE (Brandon), a WWE2k video game-focused streamer, broke 1.45M subscribers on his YouTube channel - more followers than the official TNA Wrestling Instagram account has.

Sports properties can’t grow on the old model alone—too expensive, too slow, too narrow. And creators aren’t the future of distribution — they’re the present.

A Creator-Class Rights Package could deliver:

  • A permanent top-of-funnel

  • A distributed content network

  • A youth discovery engine

  • And a media-rights product that appreciates in value without bidding wars

Seems like it’s a not a question of ‘if’ this will happen, but when.

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